Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-euDfy-VVLWA-nth5f-Mh5WQ-3HZkF | 18/16/5 | 96.0 | 1.28 | 2026-07-02 21:01:59 · 35m 4s | |
| CSGO-OXLik-iikwT-xESbz-rLFrB-FKu8O | 13/16/5 | 70.7 | 1.00 | 2026-07-01 12:27:54 · 32m 1s | |
| CSGO-PSAH8-p2KBV-OdXwe-Mtot8-XpeOQ | 17/13/7 | 100.3 | 1.32 | 2026-06-30 10:47:53 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.