Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmmNi-KsZtO-EcNPS-3uRmN-Pn6nM | 23/18/6 | 110.4 | 1.43 | 2026-06-26 14:07:05 · 40m 30s | |
| CSGO-aK5NT-hYUKj-xfYNQ-Tuo3L-5RfCG | 15/24/7 | 62.7 | 0.75 | 2026-06-25 17:59:24 · 60m 19s | |
| CSGO-wMEFV-9KxYJ-RHASA-3DJ9z-kVSFE | 11/14/7 | 63.4 | 0.95 | 2026-06-25 15:52:42 · 39m 18s | |
| CSGO-7WpfP-BkPFb-pxpwo-ABLJt-uWq7C | 20/14/3 | 80.4 | 1.31 | 2026-06-21 18:54:56 · 34m 38s | |
| CSGO-bpZ4c-G2UKD-f8ton-VcfMh-ftLMB | 5/8/5 | 42.8 | 0.77 | 2026-06-21 18:29:54 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.