Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUdpd-3BEZN-8hwrX-8cahO-mvMpP | 10/18/1 | 51.3 | 0.52 | 2026-07-04 05:51:22 · 36m 6s | |
| CSGO-SfuMW-sNaK4-JLzLn-haSmT-n6iPK | 10/14/3 | 43.1 | 0.89 | 2026-07-04 00:06:44 · 28m 33s | |
| CSGO-2uVUP-W257Z-X3tbq-2qHTW-jvV9G | 10/13/2 | 36.3 | 0.86 | 2026-07-03 15:30:25 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.