Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9FHe-SFEfL-4s3UR-8tqHj-xOYQM | 21/14/3 | 90.5 | 1.45 | 2026-07-03 22:02:01 · 34m 57s | |
| CSGO-hbd2k-MZBYi-4iL6d-7EYWN-pmXML | 20/16/4 | 101.6 | 1.50 | 2026-07-02 22:18:58 · 33m 25s | |
| CSGO-psuWj-w4eDw-T6uDJ-Quby6-Vp8eD | 22/15/5 | 89.0 | 1.47 | 2026-07-02 21:38:12 · 35m 37s | |
| CSGO-vtpve-BJX25-sPrPM-UQYfq-MOBJC | 10/15/3 | 71.4 | 0.83 | 2026-07-02 21:06:35 · 28m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.