Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MJoiy-YaLyY-PbfHZ-Cc5kB-KeiGH | 25/16/11 | 121.0 | 1.59 | 2026-07-06 21:42:05 · 33m 46s | |
| CSGO-uYctA-feVRz-4ysGL-XW7fL-w77GJ | 17/19/5 | 72.5 | 0.93 | 2026-06-16 11:32:00 · 37m 6s | |
| CSGO-CATNE-DrQD5-SyUhc-SPyLM-hJQBD | 11/10/5 | 70.7 | 1.20 | 2026-06-16 08:56:35 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.