Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ToDB8-SHHNf-xYkV2-rDSBF-5SsuL | 11/16/7 | 97.6 | 1.03 | 2026-07-04 19:33:52 · 31m 50s | |
| CSGO-vsAUd-vsudi-vGxJK-Fa7kd-CjW9G | 23/12/5 | 114.5 | 1.65 | 2026-07-03 19:57:50 · 38m 11s | |
| CSGO-SknPw-37kCs-zZU2q-bPQBF-FdcNE | 17/18/4 | 75.9 | 1.08 | 2026-07-03 19:04:02 · 42m 25s | |
| CSGO-sssdU-SALLJ-c7KKi-NfrL6-dLaxJ | 7/14/5 | 63.5 | 0.62 | 2026-07-02 18:49:33 · 30m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.