Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dczB5-SZDBA-QKNks-BrCkf-REDVF | 21/12/7 | 118.6 | 1.68 | 2026-07-03 06:39:24 · 31m 11s | |
| CSGO-7NEQ4-K3PTy-HuG2N-MOuWV-v7NQC | 14/15/6 | 80.0 | 1.13 | 2026-06-29 17:44:19 · 30m 29s | |
| CSGO-6PNZA-tdEMm-2GTrn-OTKGS-s7u8O | 18/16/2 | 75.9 | 1.13 | 2026-06-28 15:32:17 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.