Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2vcf-5uQZ9-zEQaG-EwGh8-GAzpH | 13/14/7 | 86.5 | 1.01 | 2026-07-05 00:48:12 · 34m 46s | |
| CSGO-tUy4A-rS6PL-4jAon-hYqsW-kFdhQ | 19/22/8 | 90.6 | 1.10 | 2026-07-01 18:55:02 · 47m 50s | |
| CSGO-hNxOB-mRahN-YUJEV-EQisN-iwa3K | 22/19/5 | 103.2 | 1.36 | 2026-06-27 16:28:07 · 40m 54s | |
| CSGO-yht9T-75mTx-2vvbk-6BpN5-HVMfN | 11/16/3 | 68.1 | 0.85 | 2026-06-26 14:03:51 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.