Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8i8Pz-ZwNu4-AW2qk-5FZ6P-ybqhH | 17/15/4 | 115.2 | 1.41 | 2026-07-05 19:13:01 · 26m 52s | |
| CSGO-BYuZT-USB7L-i65af-EvrED-GpWjM | 2/6/3 | 54.0 | 0.59 | 2026-07-05 16:06:15 · 8m 51s | |
| CSGO-wV4hN-zLcxX-r6469-aKU2o-nrXwP | 30/21/6 | 94.0 | 1.48 | 2026-07-03 17:18:08 · 42m 3s | |
| CSGO-U3umY-CvaFn-j2vob-iEQ8J-ZSLTK | 11/6/1 | 64.4 | 0.83 | 2026-06-25 18:42:22 · 25m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.