Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TSvT6-jJMhC-45QtJ-4Drew-fCsOH | 33/22/6 | 110.2 | 1.57 | 2026-07-03 06:59:01 · 57m 41s | |
| CSGO-e8Wsx-Pf2W6-d6HU8-NSZui-Sjp7C | 7/17/3 | 52.7 | 0.53 | 2026-07-03 06:59:01 · 30m 35s | |
| CSGO-hcprc-Rq337-5Qftq-pUrOw-sCHCF | 9/20/7 | 54.4 | 0.66 | 2026-07-02 09:34:39 · 37m 5s | |
| CSGO-5Ov5r-x3DEv-vYmJK-rCwYR-E8V5F | 17/18/6 | 79.6 | 1.04 | 2026-06-27 10:59:53 · 36m 34s | |
| CSGO-R3QMT-tDEUN-dtbLQ-WHC5U-bmPhG | 18/14/4 | 66.5 | 1.18 | 2026-06-27 10:17:23 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.