Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZYdyn-rZPPu-v95uK-XieqF-NcHLH | 19/17/4 | 85.5 | 1.18 | 2026-07-04 22:00:26 · 36m 46s | |
| CSGO-cZHfE-iJnXq-6fAwv-274DP-qaChP | 11/15/9 | 74.0 | 1.01 | 2026-06-29 22:26:48 · 35m 2s | |
| CSGO-r8fWa-m4jj5-tBqJ9-EdAQ5-5UVzE | 12/16/2 | 96.5 | 1.01 | 2026-06-29 21:53:14 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.