Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q7Tdi-Kdd9S-NmcCX-k3Ehm-tNTWJ | 7/14/0 | 36.9 | 0.43 | 2026-07-04 22:02:18 · 22m 24s | |
| CSGO-nEJyf-ZkcS7-QQuVs-33qFK-LnCcO | 22/21/4 | 79.2 | 1.00 | 2026-07-04 20:01:52 · 51m 22s | |
| CSGO-nHvRJ-6Kqs6-iNohX-NnbLp-3De4D | 6/19/10 | 64.5 | 0.62 | 2026-06-30 22:20:35 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.