Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JB8Hf-7J598-YYjov-b4Mhi-DFAkE | 9/14/3 | 67.2 | 0.72 | 2026-07-05 22:41:49 · 32m 20s | |
| CSGO-zTUWL-aJNJR-Dpw9h-bEYsX-462NF | 11/17/7 | 63.3 | 0.80 | 2026-06-25 22:01:43 · 33m 6s | |
| CSGO-XFtfJ-twPuj-HBqc2-uC7Fp-ZXfWA | 19/14/5 | 83.4 | 1.35 | 2026-06-22 22:22:22 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.