Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vxve9-HF8fK-7nTu3-MpGXP-AoaAB | 15/17/3 | 93.4 | 1.08 | 2026-07-04 11:17:21 · 28m 39s | |
| CSGO-BdfAA-dOZyf-ncYZc-sBX25-mAd7L | 8/17/3 | 56.0 | 0.60 | 2026-07-01 17:41:06 · 26m 41s | |
| CSGO-bnxUJ-QaDSp-RGqiy-HnUQE-VUeZH | 8/17/4 | 54.5 | 0.48 | 2026-06-28 14:13:19 · 31m 51s | |
| CSGO-D6css-tCdLp-VB34b-P6H5V-rG64E | 9/11/6 | 75.2 | 1.05 | 2026-06-24 19:17:09 · 24m 55s | |
| CSGO-ydQGm-5hTJp-6Zavk-mvKS6-GLSKF | 23/18/3 | 93.0 | 1.33 | 2026-06-17 19:08:30 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.