Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mUMMj-xJTmR-JxsxG-HBh7k-iEbJD | 9/13/0 | 79.5 | 0.71 | 2026-07-05 13:31:43 · 23m 3s | |
| CSGO-in3id-zJWs2-E7LKH-DGXur-3rP3A | 15/14/5 | 73.5 | 1.07 | 2026-06-29 16:16:04 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.