Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RPDfN-UGMtp-zqb3d-G6nsP-3HZkF | 14/10/6 | 86.3 | 1.29 | 2026-07-02 16:00:51 · 31m 35s | |
| CSGO-vshci-Hn3Tr-R44ss-HCvNK-HoRqJ | 22/12/8 | 117.6 | 1.67 | 2026-07-01 18:53:57 · 32m 13s | |
| CSGO-DeYxn-Uctr2-Rokvv-dBvtE-J9tvE | 13/18/11 | 74.8 | 1.00 | 2026-06-26 19:55:22 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.