Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sW24K-3Rvaz-VFGVq-f3Xe4-ZqDZG | 18/12/2 | 78.8 | 1.38 | 2026-07-05 19:38:47 · 32m 39s | |
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 25/16/4 | 92.7 | 1.53 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-RrCWd-rRv7m-Oy9fw-SZxGq-nrXwP | 21/11/5 | 107.9 | 1.63 | 2026-07-03 23:29:50 · 31m 44s | |
| CSGO-hf2sx-4mRTo-UeYQf-FGiJt-BDQqJ | 9/16/3 | 59.5 | 0.70 | 2026-07-03 01:28:49 · 22m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.