Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a2pGh-bKi8F-qf9sA-5c42j-9D5qB | 14/6/1 | 85.2 | 1.57 | 2026-07-05 20:53:30 · 20m 39s | |
| CSGO-cyCOr-dseLK-ry7Qw-rPNdm-TYTSH | 20/7/3 | 110.2 | 1.96 | 2026-07-05 20:14:53 · 22m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.