Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4m2cO-Hci7R-aayeM-QTs5d-dPVeL | 18/15/2 | 75.7 | 1.37 | 2026-07-01 18:01:41 · 32m 9s | |
| CSGO-rrArf-AQeBF-iRKY8-ePu6S-iaM2G | 16/14/5 | 92.6 | 1.15 | 2026-06-30 19:39:44 · 34m 36s | |
| CSGO-kBioY-8eu2H-yuBqi-XPiYN-6Rn2H | 16/7/1 | 88.7 | 1.55 | 2026-06-28 20:39:38 · 24m 46s | |
| CSGO-wrVPd-VcztK-A8r5G-7eVn9-pycuB | 26/12/6 | 116.2 | 1.92 | 2026-06-28 18:17:26 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.