Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbCvV-zTpXL-YUSF7-Bb7Ph-dE4BO | 9/17/3 | 44.3 | 0.54 | 2026-06-30 00:52:09 · 35m 57s | |
| CSGO-3SCTY-3NLXC-oxzM2-QODtO-THTCP | 10/20/8 | 59.8 | 0.82 | 2026-06-30 00:08:33 · 39m 2s | |
| CSGO-2uZ8D-m8UUY-W3Ktw-T7Lj5-pVMQC | 6/14/2 | 47.7 | 0.47 | 2026-06-29 08:15:49 · 24m 13s | |
| CSGO-VVECs-6T6q7-LwEtN-eaqrF-CUQ7B | 13/15/2 | 80.5 | 1.08 | 2026-06-25 00:22:49 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.