Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lerjc-Xm3as-e9PmW-AaiOY-sGCtG | 16/16/3 | 84.6 | 1.01 | 2026-07-01 18:52:39 · 36m 40s | |
| CSGO-4WDjh-9VAXR-q73br-6Mdrd-CQVPA | 14/9/6 | 101.9 | 1.54 | 2026-06-29 17:33:37 · 26m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.