Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wMd4J-TThD7-rsiCO-oUJ9F-bTsdA | 19/20/4 | 72.5 | 1.16 | 2026-07-04 22:39:18 · 34m 12s | |
| CSGO-NbFwx-iiEE5-t2BfL-Ybupv-yqk2H | 19/9/2 | 98.9 | 1.56 | 2026-07-03 18:03:06 · 22m 31s | |
| CSGO-pnykL-RKWB8-5utCc-FOyn6-OUYkF | 9/14/3 | 80.1 | 0.80 | 2026-07-02 18:55:24 · 21m 38s | |
| CSGO-nwZtW-Q8k9O-cjyav-iofjH-moyHL | 30/13/5 | 137.5 | 2.09 | 2026-07-01 17:44:03 · 35m 20s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 11/7/5 | 87.1 | 1.47 | 2026-07-01 17:19:43 · 20m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.