Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9vfm-cb7vM-och9i-cSm4y-CfoAL | 15/15/9 | 76.1 | 1.18 | 2026-07-05 14:51:16 · 39m 10s | |
| CSGO-f3NEC-fPCRk-J94Fn-xCddW-BRaJD | 15/15/3 | 66.9 | 1.01 | 2026-07-04 19:08:31 · 31m 55s | |
| CSGO-iMQCs-O3Yjz-C5nj5-hVMbs-oCi5P | 9/5/4 | 71.9 | 1.26 | 2026-07-04 18:46:45 · 18m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.