Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQq8T-6iA2K-jhtDb-7G4Yy-UqDZG | 21/17/7 | 107.1 | 1.36 | 2026-06-27 21:29:28 · 38m 57s | |
| CSGO-LrFyG-SnNvT-bSxDZ-Bis7Z-fuW5F | 16/13/6 | 91.7 | 1.30 | 2026-06-26 19:37:20 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.