Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xcxhx-PqHas-dbEpA-G6LYe-2iEBM | 15/14/5 | 79.2 | 1.15 | 2026-07-01 21:02:06 · 39m 28s | |
| CSGO-jfWqx-4pVhi-M4RiD-3mU2e-hOGSQ | 9/16/4 | 60.9 | 0.64 | 2026-06-29 19:37:06 · 28m 2s | |
| CSGO-77Bnk-jVTGr-8UuF7-9Se9d-2ZeuB | 16/14/7 | 86.9 | 1.40 | 2026-06-27 19:05:17 · 29m 9s | |
| CSGO-czakA-xR5Tn-QoayF-Vfbmn-uE26A | 15/20/8 | 68.6 | 0.94 | 2026-06-23 19:50:39 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.