Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GNKEw-JxyWa-YSUdJ-ZkeMb-SvTKF | 17/18/6 | 83.7 | 1.09 | 2026-07-03 05:29:08 · 37m 30s | |
| CSGO-Tyv8y-LHMEc-j7dKO-Hyi9T-uQJLH | 14/15/3 | 85.1 | 1.14 | 2026-07-02 19:32:54 · 25m 8s | |
| CSGO-pPrw4-cHRUB-BnQ9n-54TTj-p4XbD | 12/15/4 | 53.1 | 0.89 | 2026-07-02 18:26:30 · 31m 33s | |
| CSGO-ZuPb7-nst5q-sAQXB-TEcch-siHeB | 21/11/3 | 91.8 | 1.46 | 2026-06-24 20:55:54 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.