Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rFBx9-yMhBq-Udq8L-HFOCv-4CZAB | 13/15/7 | 83.9 | 1.04 | 2026-07-07 01:02:57 · 20m 40s | |
| CSGO-QEX69-XQq8t-Gk6tJ-3ROm7-hpWTB | 21/18/5 | 97.6 | 1.42 | 2026-07-02 03:26:04 · 30m 56s | |
| CSGO-u2aNN-ZL3Jv-C4ucE-cp5Ha-NGXbD | 14/12/7 | 93.4 | 1.20 | 2026-06-30 03:02:57 · 29m 48s | |
| CSGO-hHXPO-FKKmt-i7a6K-OoYAq-QXpRP | 12/16/4 | 80.6 | 0.97 | 2026-06-26 02:54:47 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.