Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sW24K-3Rvaz-VFGVq-f3Xe4-ZqDZG | 14/17/3 | 77.5 | 0.87 | 2026-07-05 19:38:47 · 32m 39s | |
| CSGO-ZwuJB-9fiTn-iEBb3-fjWAM-WnaQM | 14/23/5 | 55.5 | 0.71 | 2026-07-05 18:51:36 · 44m 32s | |
| CSGO-33e76-9JpEF-8tEY2-LXkSK-tncFO | 9/12/4 | 55.1 | 0.82 | 2026-07-02 19:36:11 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.