Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVQEQ-zPH5m-HCvMz-u5MfP-S7YpG | 20/11/5 | 108.4 | 1.61 | 2026-07-01 01:00:24 · 28m 23s | |
| CSGO-EsQyL-rDQuJ-BDSux-hzr7a-YGwPB | 4/13/2 | 46.3 | 0.30 | 2026-06-27 21:43:15 · 20m 7s | |
| CSGO-PwRct-HhRwh-b7HRY-AQVPu-v3SiA | 17/12/10 | 100.9 | 1.47 | 2026-06-27 21:11:11 · 29m 9s | |
| CSGO-ZfQwu-Fe3Vt-f2Q4r-v6idY-bFhCG | 21/18/4 | 87.8 | 1.27 | 2026-06-26 21:42:36 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.