Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qdkky-5xd3T-AZRvk-Hdbx5-qVSFE | 19/13/5 | 110.7 | 1.60 | 2026-07-04 19:18:53 · 32m 19s | |
| CSGO-Op9Pu-AH8nb-LtVV8-DzZKn-B495Q | 16/17/6 | 86.1 | 1.01 | 2026-07-03 21:40:39 · 37m 25s | |
| CSGO-EPbAq-SmNa4-kuwQ9-QOJhv-7BLwF | 19/14/2 | 75.7 | 1.26 | 2026-06-28 19:59:54 · 37m 37s | |
| CSGO-hpFFJ-ikSbH-QUf66-QrNSi-AksBE | 27/9/5 | 151.4 | 2.29 | 2026-06-14 15:15:59 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.