Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HoAdu-u7FGm-OsPK7-SAkxu-KCBcO | 13/17/3 | 58.2 | 0.86 | 2026-06-30 02:04:11 · 36m 32s | |
| CSGO-HUmzU-NRFsq-T4sif-Kvikm-HY5dK | 14/16/6 | 63.7 | 0.92 | 2026-06-30 01:21:03 · 39m 26s | |
| CSGO-eeHeu-hOP77-ZeW8c-amzRB-jAhaB | 12/7/5 | 94.7 | 1.50 | 2026-06-27 20:03:49 · 22m 33s | |
| CSGO-b6d7w-fHrPm-R8Wwn-zV3VZ-kZhzO | 16/16/7 | 93.8 | 1.25 | 2026-06-26 20:55:25 · 37m 2s | |
| CSGO-sws9L-XtENk-7xu8N-8uQbG-KxXHK | 19/16/7 | 89.0 | 1.43 | 2026-06-26 20:18:12 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.