Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJLui-vCuyS-FKPHG-GYY9h-dE4BO | 27/18/9 | 108.9 | 1.63 | 2026-07-03 18:13:49 · 44m 41s | |
| CSGO-hfTN8-wM8MG-Wop39-LUZd4-kAXHK | 17/14/5 | 84.3 | 1.41 | 2026-06-23 18:07:04 · 28m 45s | |
| CSGO-jpQGD-9qt9s-OLhSp-Hmwb3-AMFFN | 23/18/10 | 118.4 | 1.57 | 2026-06-10 18:42:33 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.