Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gaidt-Uemtk-Je3c6-OL4AM-HcyMM | 17/19/6 | 89.5 | 1.15 | 2026-07-01 18:57:01 · 37m 17s | |
| CSGO-A7NOG-UtQmX-TUnu9-XQOzO-78r7C | 11/14/2 | 63.5 | 0.74 | 2026-07-01 18:21:21 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.