Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3byRd-bm7Jr-Buyz2-kDJRX-s6iPK | 20/7/3 | 130.3 | 2.04 | 2026-07-08 19:00:17 · 20m 55s | |
| CSGO-MJwpT-dkBai-Vwyu9-zdEdf-YYmQD | 28/19/2 | 112.8 | 1.57 | 2026-06-28 18:50:42 · 37m 27s | |
| CSGO-BqViW-7e62p-APjnz-WJeNQ-E8V5F | 25/17/3 | 85.6 | 1.38 | 2026-06-27 18:02:03 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.