Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 8/19/2 | 32.7 | 0.41 | 2026-06-29 07:38:48 Β· 27m 48s | |
| CSGO-evmQm-mYN2r-YDDPK-72Syi-ZOQmH | 18/6/4 | 81.8 | 1.85 | 2026-06-24 08:27:22 Β· 26m 8s | |
| CSGO-4mUiz-BRuBM-UxcOG-iE7xR-Ew4ZJ | 11/10/5 | 59.7 | 1.00 | 2026-06-24 07:52:07 Β· 30m 9s | |
| CSGO-7GBfU-Q3d45-PBaH3-AHFnE-88axJ | 15/12/7 | 103.7 | 1.43 | 2026-06-21 10:26:52 Β· 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.