Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qxfvW-yiDHL-L4hqj-w2CfV-FmhvN | 11/16/6 | 62.4 | 0.87 | 2026-07-04 21:06:13 · 38m 43s | |
| CSGO-rH8JS-7ms6i-GP43k-Wc2DU-QmztJ | 18/19/4 | 64.7 | 1.06 | 2026-07-04 14:22:21 · 33m 28s | |
| CSGO-P5KNs-bYNNb-mEMXc-iNvEq-AYEyB | 18/18/2 | 70.0 | 1.06 | 2026-06-24 19:20:29 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.