Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ejVma-beRoZ-dOjPF-xKh39-MLSKF | 18/14/4 | 84.5 | 1.27 | 2026-07-01 21:10:33 · 35m 18s | |
| CSGO-Vn2Go-b2ysv-xKqDV-hLott-7WFuA | 27/15/10 | 126.0 | 1.87 | 2026-06-24 21:08:48 · 36m 23s | |
| CSGO-hhj3X-zBmiB-5qhwj-fiRHz-YV4RG | 10/9/1 | 81.5 | 1.19 | 2026-06-21 16:09:22 · 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.