Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DwudX-LPVef-Whkcx-nK8rP-6GLXL | 20/24/6 | 68.8 | 0.91 | 2026-07-03 18:21:42 Β· 55m 20s | |
| CSGO-OYyD4-Tx3iY-xDf4W-TNoBZ-R7pxA | 13/10/7 | 62.5 | 1.14 | 2026-06-23 19:23:09 Β· 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.