Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-erH7D-KFC9p-JZy4j-c4jLO-anUaK | 13/18/2 | 63.8 | 0.84 | 2026-07-06 18:26:39 · 33m 34s | |
| CSGO-ENY2K-zBUXJ-45cRb-xjitC-vycuB | 12/14/5 | 71.4 | 1.05 | 2026-07-06 17:39:49 · 32m 38s | |
| CSGO-Racp5-oRGBH-oeG7w-JMEAw-VCZQM | 6/19/3 | 41.5 | 0.32 | 2026-07-05 15:55:43 · 33m 4s | |
| CSGO-SpAMn-qZexX-Ea2aA-mTcuD-Gd5FP | 11/15/3 | 57.3 | 0.69 | 2026-07-05 15:13:55 · 34m 58s | |
| CSGO-vyyXu-Nd4uq-d9GR9-8A2o6-cAhaB | 5/15/1 | 36.4 | 0.27 | 2026-07-02 14:13:48 · 26m 24s | |
| CSGO-QKhuL-GDZYZ-CCGab-y93nm-WNmkP | 4/16/1 | 23.7 | 0.15 | 2026-06-28 14:00:40 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.