Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fn3ai-HAtKQ-N6kRM-F7DHw-XfP7B | 15/15/4 | 80.4 | 1.16 | 2026-06-26 18:42:58 · 41m 43s | |
| CSGO-ERRfz-Hf9VU-aW3u6-wNSdi-LiHvM | 20/4/1 | 107.9 | 1.91 | 2026-06-15 19:21:08 · 24m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.