Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KbacO-edn9s-yxLS8-hxecf-w4OJM | 5/14/2 | 46.1 | 0.42 | 2026-07-05 13:36:42 · 26m 5s | |
| CSGO-WvyZR-2WGw9-mYQzJ-ubOVt-nCHCF | 7/15/6 | 61.8 | 0.66 | 2026-06-27 23:24:34 · 22m 23s | |
| CSGO-zWTea-tTfYT-x9CUm-i7Vwq-MOBJC | 8/15/1 | 39.2 | 0.50 | 2026-06-27 22:56:23 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.