Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i448O-C3kdB-7e4oY-6H2Uw-UC9WB | 16/15/7 | 86.9 | 1.20 | 2026-07-04 16:36:46 · 33m 12s | |
| CSGO-ohdju-nzZQK-EO7YK-ijK5c-FPGCF | 16/19/5 | 78.3 | 1.03 | 2026-07-04 03:55:48 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.