Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oGUs5-sqs5k-SkFiO-oborv-bq4FP | 25/18/3 | 98.9 | 1.54 | 2026-07-05 07:53:14 · 33m 50s | |
| CSGO-eYehQ-ZTqLF-rMQEJ-S5TzA-jTiLJ | 18/14/3 | 99.0 | 1.28 | 2026-06-30 19:25:22 · 27m 59s | |
| CSGO-vMQXF-jjjEp-98TmE-w3puW-Bv5VH | 14/14/2 | 73.1 | 1.05 | 2026-06-25 18:53:32 · 29m 32s | |
| CSGO-SPMie-UWEkv-aNupV-6jkZ6-2VkDA | 15/14/4 | 82.5 | 1.13 | 2026-06-22 21:57:31 · 39m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.