Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-64HAt-kdnV5-S5jm7-6HWEY-v5TCP | 18/12/4 | 82.2 | 1.41 | 2026-07-02 18:44:12 · 36m 10s | |
| CSGO-bxyfm-ELhjk-neXJu-XGaoO-PnkjD | 17/19/5 | 66.7 | 0.97 | 2026-06-18 18:20:42 · 33m 44s | |
| CSGO-ORktN-oTWRe-WHetW-aXw2T-3krFF | 17/11/7 | 111.6 | 1.67 | 2026-06-16 18:32:40 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.