Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wCuPN-oFaB9-wjitS-PrOiH-xcvaL | 16/17/8 | 78.6 | 1.13 | 2026-06-26 19:43:19 · 38m 51s | |
| CSGO-KKahn-RDXXe-MT2P6-td8DD-fKV5F | 12/15/6 | 92.2 | 0.97 | 2026-06-25 18:51:31 · 28m 29s | |
| CSGO-K7R2D-H3Dbw-U8tdd-WujCP-hmheC | 13/19/4 | 83.0 | 0.95 | 2026-06-24 19:21:26 · 29m 25s | |
| CSGO-rOoPb-AAE9M-DHX8U-OBWFt-zC8rN | 16/12/7 | 87.4 | 1.31 | 2026-06-24 18:42:05 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.