Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-THjRF-2cG88-JDKor-uiucR-rvMpP | 11/8/5 | 68.1 | 1.13 | 2026-07-06 15:14:41 · 26m 57s | |
| CSGO-e7yV9-LoW2f-bjtt9-buQPZ-jZG8D | 14/7/5 | 73.3 | 1.44 | 2026-07-02 17:25:08 · 26m 8s | |
| CSGO-SK2mu-SAzOc-q3668-CKHCr-iWRKF | 10/15/5 | 73.7 | 0.90 | 2026-06-27 11:38:50 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.