Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OC43Q-Uhnzw-uh4oH-U66q3-pVMQC | 17/15/5 | 87.0 | 1.20 | 2026-07-03 05:29:09 · 37m 17s | |
| CSGO-AkVj3-jkiOL-7B6sX-rMbmi-G4R4M | 21/18/5 | 106.6 | 1.37 | 2026-07-02 00:14:30 · 41m 15s | |
| CSGO-u3peU-NLwiq-XCVpe-2c6MY-FvxfF | 16/15/4 | 90.2 | 1.28 | 2026-06-29 02:36:29 · 25m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.