Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qrLBp-WwxOQ-cQBPs-fc7A8-LpphH | 11/18/6 | 72.4 | 0.87 | 2026-07-02 20:23:10 · 35m 38s | |
| CSGO-xhQBX-ACfk8-jKbpE-y5CPE-BoL2G | 17/10/8 | 105.8 | 1.65 | 2026-06-29 19:25:46 · 30m 44s | |
| CSGO-CEyBd-BysA2-MNcMW-ApJpJ-6xUWJ | 15/13/4 | 81.1 | 1.18 | 2026-06-23 20:23:43 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.