Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pKCv6-9j7Oz-MK7SZ-ZGmqu-YMnfO | 11/11/6 | 70.3 | 1.05 | 2026-07-02 18:58:04 · 34m 58s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 10/6/4 | 80.8 | 1.28 | 2026-07-01 18:35:12 · 24m 42s | |
| CSGO-E8FCK-c2Zmx-85we4-HcOtv-zWq7C | 14/14/4 | 61.5 | 0.96 | 2026-06-26 18:08:59 · 37m 21s | |
| CSGO-d4N5J-cMYjc-mbsJh-8QevH-YSEdH | 16/14/4 | 71.7 | 1.13 | 2026-06-19 18:39:08 · 43m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.