Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PBjrx-4rS9w-Fyca4-2K8wV-Bb4mA | 12/17/7 | 63.7 | 0.77 | 2026-07-04 01:22:57 · 38m 32s | |
| CSGO-aRpyB-WSj8q-4vCmT-YTGuV-rG64E | 11/8/3 | 86.9 | 1.19 | 2026-07-03 23:17:37 · 14m 26s | |
| CSGO-WAvJB-5ojnJ-6Uv5O-KRnSb-sjTOG | 20/14/10 | 96.1 | 1.49 | 2026-06-25 18:25:30 · 37m 21s | |
| CSGO-PsiRN-8QF8n-HWU6Z-d95Pu-NMOtQ | 16/16/4 | 79.5 | 1.11 | 2026-06-19 19:05:38 · 33m 22s | |
| CSGO-aTKO4-o2G3u-6qiLZ-wRani-OO2xK | 11/19/12 | 82.0 | 0.83 | 2026-06-19 16:08:08 · 38m 20s | |
| CSGO-6zA4d-cHwYP-CuJbf-3T88E-sKurD | 23/21/7 | 90.4 | 1.36 | 2026-06-14 01:02:51 · 45m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.